4.2 KiB
Widget API (libwidget.h)
High-level UI components for BoredOS applications.
The Widget library (libwidget.h) provides a set of reusable UI components built on top of libui.h. It uses an abstract widget_context_t to decouple component logic from specific drawing implementations, making it easier to build complex graphical interfaces.
Widget Context
To use any widget, you must first define a widget_context_t. This structure contains function pointers for basic drawing operations (rects, strings) and theme preferences.
typedef struct {
void *user_data;
void (*draw_rect)(void *user_data, int x, int y, int w, int h, uint32_t color);
void (*draw_rounded_rect_filled)(void *user_data, int x, int y, int w, int h, int r, uint32_t color);
void (*draw_string)(void *user_data, int x, int y, const char *str, uint32_t color);
int (*measure_string_width)(void *user_data, const char *str);
void (*mark_dirty)(void *user_data, int x, int y, int w, int h);
bool use_light_theme;
} widget_context_t;
Tip
Usually,
user_datais set to yourui_window_thandle, and the functions are simple wrappers aroundui_draw_rect,ui_draw_string, etc.
Button (widget_button_t)
Standard interactive button with hover and click states.
void widget_button_init(widget_button_t *btn, int x, int y, int w, int h, const char *text);void widget_button_draw(widget_context_t *ctx, widget_button_t *btn);bool widget_button_handle_mouse(widget_button_t *btn, int mx, int my, bool mouse_down, bool mouse_clicked, void *user_data);
Usage Example:
widget_button_t my_btn;
widget_button_init(&my_btn, 10, 10, 80, 25, "Click Me");
my_btn.on_click = my_callback_func;
// In your event loop:
widget_button_handle_mouse(&my_btn, ev.arg1, ev.arg2, is_down, is_clicked, my_data);
Scrollbar (widget_scrollbar_t)
Vertical scrollbar supporting dragging and track-paging.
void widget_scrollbar_init(widget_scrollbar_t *sb, int x, int y, int w, int h);void widget_scrollbar_update(widget_scrollbar_t *sb, int content_height, int scroll_y);void widget_scrollbar_draw(widget_context_t *ctx, widget_scrollbar_t *sb);bool widget_scrollbar_handle_mouse(widget_scrollbar_t *sb, int mx, int my, bool mouse_down, void *user_data);
Note
The scrollbar automatically calculates the "thumb" size based on the ratio of
htocontent_height.
TextBox (widget_textbox_t)
Editable text field with focus support and keyboard handling.
void widget_textbox_init(widget_textbox_t *tb, int x, int y, int w, int h, char *buffer, int max_len);void widget_textbox_draw(widget_context_t *ctx, widget_textbox_t *tb);bool widget_textbox_handle_mouse(widget_textbox_t *tb, int mx, int my, bool mouse_clicked, void *user_data);bool widget_textbox_handle_key(widget_textbox_t *tb, char c, void *user_data);
Dropdown (widget_dropdown_t)
Selection menu for picking one item from a list.
void widget_dropdown_init(widget_dropdown_t *dd, int x, int y, int w, int h, const char **items, int count);void widget_dropdown_draw(widget_context_t *ctx, widget_dropdown_t *dd);bool widget_dropdown_handle_mouse(widget_dropdown_t *dd, int mx, int my, bool mouse_clicked, void *user_data);
Checkbox / Radio (widget_checkbox_t)
Toggleable options with support for circular "Radio" style or square "Checkbox" style.
void widget_checkbox_init(widget_checkbox_t *cb, int x, int y, int w, int h, const char *text, bool is_radio);void widget_checkbox_draw(widget_context_t *ctx, widget_checkbox_t *cb);bool widget_checkbox_handle_mouse(widget_checkbox_t *cb, int mx, int my, bool mouse_clicked, void *user_data);
Event Integration
Widgets are designed to be polled within your libui event loop. Most handle-mouse functions return true if the event was "consumed" by the widget, allowing you to stop further processing for that event.
if (ui_get_event(win, &ev)) {
bool handled = false;
handled |= widget_button_handle_mouse(&btn, ev.arg1, ev.arg2, is_down, is_clicked, NULL);
if (!handled) {
// Handle global window events...
}
}